FlyingWhen Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Eccentric Apprentice
Product Info: Adventures in the Forgotten Realms Uncommon
Description:
FlyingWhen Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.