Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.){3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Product Info: Outlaws of Thunder Junction Common Foil
Description:
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.){3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.