Captive WeirdDefender{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)====================Compleated ConjurerWhen this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Captive WeirdDefender{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)====================Compleated ConjurerWhen this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.