Red

Battle for Zendikar Red



Product Image Model Item Name Qty. Price+
Firemantle Mage Battle for Zendikar Uncommon

Firemantle Mage

Rally- Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A...
7 R3

Add:

Molten Nursery Battle for Zendikar Uncommon

Molten Nursery

Devoid (This card has no color.) Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player.
8 R3

Add:

Processor Assault Battle for Zendikar Uncommon

Processor Assault

Devoid (This card has no color.) As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's...
8 R3

Add:

Retreat to Valakut Battle for Zendikar Uncommon

Retreat to Valakut

11 R3

Add:

Rolling Thunder Battle for Zendikar Uncommon

Rolling Thunder

Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
0 R3

... more info
Sold Out

Serpentine Spike Battle for Zendikar Rare

Serpentine Spike

Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third...
5 R3

Add:

Tunneling Geopede Battle for Zendikar Uncommon

Tunneling Geopede

Landfall- Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
7 R3

Add:

Turn Against Battle for Zendikar Uncommon

Turn Against

Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
8 R3

Add:

Vile Aggregate Battle for Zendikar Uncommon

Vile Aggregate

Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest (Whenever this...
10 R3

Add:

Akoum Stonewaker Battle for Zendikar Uncommon

Akoum Stonewaker

Landfall- Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with...
6 R4

Add:

Akoum Hellkite Battle for Zendikar Rare

Akoum Hellkite

Flying Landfall- Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land...
6 R5

Add:

Barrage Tyrant Battle for Zendikar Rare

Barrage Tyrant

Devoid (This card has no color.) {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power...
6 R5

Add:

Chasm Guide Battle for Zendikar Uncommon

Chasm Guide

Rally- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
6 R5

Add:

Zada, Hedron Grinder Battle for Zendikar Rare

Zada, Hedron Grinder

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the...
5 R7

Add:

Akoum Firebird Battle for Zendikar Rare

Akoum Firebird

Flying, haste Akoum Firebird attacks each turn if able. Landfall- Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}....
2 R10

Add:

Belligerent Whiptail (4x playset) Battle for Zendikar Common

Belligerent Whiptail (4x playset)

Landfall- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
7 R10

Add:

Boiling Earth (4x playset) Battle for Zendikar Common

Boiling Earth (4x playset)

7 R10

Add:

Goblin War Paint (4x playset) Battle for Zendikar Common

Goblin War Paint (4x playset)

Enchant creature Enchanted creature gets +2/+2 and has haste.
5 R10

Add:

Kozilek's Sentinel (4x playset) Battle for Zendikar Common

Kozilek's Sentinel (4x playset)

Devoid (This card has no color.) Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
5 R10

Add:

Lavastep Raider (4x playset) Battle for Zendikar Common

Lavastep Raider (4x playset)

{2}{R}: Lavastep Raider gets +2/+0 until end of turn.
3 R10

Add:

Makindi Sliderunner (4x playset) Battle for Zendikar Common

Makindi Sliderunner (4x playset)

Trample Landfall- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
6 R10

Add:

Nettle Drone (4x playset) Battle for Zendikar Common

Nettle Drone (4x playset)

Devoid (This card has no color.) {T}: Nettle Drone deals 1 damage to each opponent. Whenever you cast a colorless spell, untap Nettle Drone.
4 R10

Add:

Ondu Champion (4x playset) Battle for Zendikar Common

Ondu Champion (4x playset)

Rally- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
5 R10

Add:

Outnumber (4x playset) Battle for Zendikar Common

Outnumber (4x playset)

Outnumber deals damage to target creature equal to the number of creatures you control.
0 R10

... more info
Sold Out

Radiant Flames Battle for Zendikar Rare

Radiant Flames

Converge- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
2 R5

Add:

Reckless Cohort (4x playset) Battle for Zendikar Common

Reckless Cohort (4x playset)

Reckless Cohort attacks each combat if able unless you control another Ally.
5 R10

Add:

Shatterskull Recruit (4x playset) Battle for Zendikar Common

Shatterskull Recruit (4x playset)

Menace (This creature can't be blocked except by two or more creatures.)
5 R10

Add:

Stonefury (4x playset) Battle for Zendikar Common

Stonefury (4x playset)

Stonefury deals damage to target creature equal to the number of lands you control.
4 R10

Add:

Sure Strike (4x playset) Battle for Zendikar Common

Sure Strike (4x playset)

Target creature gets +3/+0 and gains first strike until end of turn.
4 R10

Add:

Touch of the Void (4x playset) Battle for Zendikar Common

Touch of the Void (4x playset)

Devoid (This card has no color.) Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this...
5 R10

Add: